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@freshollie freshollie commented Jan 21, 2026

Discussed with @rickgaiser on the PS2 discord. I believe this only affects 2 pass, since the ZBuffer is only allocated for this mode.

Previously vram_clear would reset the CurrentPointer to the TexturePointer so the textures would begin to be allocated in the ZBuffer (causing major graphical issues)

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Thanks for the fix, merging!

@rickgaiser rickgaiser merged commit df911e9 into ps2dev:master Jan 21, 2026
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