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NEW: Insights analytics support for the Input System #2272
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ekcoh
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Looks good, but would suggest to use interface similar to other module facing calls given the current test fixture design.
Packages/com.unity.inputsystem/InputSystem/Actions/InputActionState.cs
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| }, | ||
| { | ||
| "name": "Unity", | ||
| "expression": "6000.5.0a5", |
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This will have to be changed to whatever is the actual Unity version we happen to release Input insights in. We will know that once the native PR lands. Then we will change this for every backport
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| #endif // UNITY_ANALYTICS || UNITY_EDITOR | ||
| // We don't want to populate Insights from within tests, even when running them in players | ||
| public void LogDeviceConnectedInsight(InputDeviceDescription description) |
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Might want to store these in harness in case you want to test it in the package
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Looks like you need to (re)run formatter on this one |
Description
This PR brings support for the Insights analytics module to Input System.
Requires native side PR to land first: https://github.cds.internal.unity3d.com/unity/unity/pull/83832
Currently, we send these kinds of data to Insights:
Testing status & QA
Local testing
Overall Product Risks
Checklist
Before review:
Changed,Fixed,Addedsections.Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.After merge: